Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration. Open Content: Except for material designated as Product Identity see above , the game mechanics of this game product are Open Game Content, as defined in the Open Gaming License version 1. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
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Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration. Open Content: Except for material designated as Product Identity see above , the game mechanics of this game product are Open Game Content, as defined in the Open Gaming License version 1. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.
Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. The goal of the Psionics Expanded project was to implement all of those advanced psionics concepts that we left out of Psionics Unleashed because of time, space, or resource constraints.
Who is it for? Where Psionics Unleashed contained information for both the player and the GM, Psionics Expanded is aimed primarily for players. With new classes, feats, character options, powers, prestige classes, and psionic items, everything in this book has been developed with the player in mind.
Playtesting Like Psionics Unleashed, all of the material in Psionics Expanded was playtested by you - the players. Players across the world used this material in their own games, giving sometimes harsh feedback about the new mechanics.
It is our belief that by including the psionic players in the development process, the final product ends up being of higher quality, better balanced, and simply more fun. We truly appreciate all the time, effort, and feedback that the psionic community has given for this project. Serialized Releases Unliked Psionics Unleashed, Psionics Expanded is being released as a series of smaller documents, each of a certain theme.
This is being done because it makes it easier to get the constituent parts of Psionics Expanded available to you, the player, while we work on the finished compiled book.
By separating the book into six initial pieces, it becomes significantly easier to manage. This release focuses on the new vitalist base class and a host of psychometabolism-oriented character options. Each subsequent release will focus on another aspect of the Psionics Expanded project, until all six have been released and we compile it all into a single book.
Definition of Terms Below are definitions of some of the common terms used in this book. Augment: An optional cost in power points that can be paid during manifestation to improve certain powers. Base Class: A class that progresses from level 1— Manifester Level: Generally equal to the number of class levels see below in a manifesting class.
Some prestige classes add manifester levels to an existing class. Class Level: The level of a character in a particular class. For psions, this is Intelligence, for psychic warriors it is Wisdom, and Charisma for wilders. Manifester Level: Generally equal to the number of class levels in a given manifesting class.
Manifester levels from multiple base classes do not stack they are tracked individually, akin to how sorcerer and wizard caster levels are tracked individually. A character with psi-like abilities, but no class levels in any manifesting class, does not have a manifester level for most purposes, including feat and prestige class requirements.
Metamorphosis Powers: One of the powers with metamorphosis in its name. Specifically minor metamorphosis, metamorphosis, major metamorphosis, and true metamorphosis. A character with a power point reserve gains the psionic subtype and can gain psionic focus, even if the power point reserve has been depleted. Psionic Class: Any class which requires or grants psionic power points.
Psionic Focus: A psionically-empowered state of mind. Some abilities can only be used while a character has psionic focus. Some abilities can only be used by expending psionic focus; only one such ability can be used when psionic focus is expended. Gaining psionic focus is a full-round action that provokes attacks of opportunity. New psychic warrior paths, new wild surge options, and even a new concept - the advanced discipline - for psions.
Weapon and Armor Proficiency: Vitalists are proficient with all simple weapons and light armor, but not with shields. Armor does not, however, interfere with the manifestation of powers. His base daily allotment of power points is given on Table 1: The Vitalist. In addition, he receives bonus power points per day if he has a high Wisdom score. His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: A vitalist begins play knowing two vitalist powers of your choice. At every odd-numbered class level after 1st, new Base class While the four core psionic classes - the psion, psychic warrior, soulknife, and wilder - can fill many roles for the party, there are still necessary positions within an adventuring group that cannot be covered solely by psionics.
Presented below you will find the vitalist class, a psionic healer who joins his allies into a greater network of life-forces, pooling their health and healing. They are the mas- ters of psionic healing, distributing re- generative energy with the precision of a surgeon.
Role: Regardless of their chosen method, all vitalists can act as the party medic: healing wounds, curing ailments, and augmenting the physical form. The method in which they perform this role varies from vitalist to vitalist. As light armor wearers with minimal combat skill, vitalists are typically not found on the front line of battle.
Helping his allies - whether by healing them or making your enemies weaker - is what a vitalist does best. Choose the powers known from the vitalist power list. Exception: The feat Expanded Knowledge does allow a vitalist to learn powers from the lists of other classes.
A vitalist can manifest any power that has a power point cost equal to or lower than his manifester level. The total number of powers a vitalist can manifest in a day is limited only by his daily power points.
When a vitalist recovers his daily power points after resting, he may choose to rotate one or more powers he knows for new ones. These powers must always be chosen from the vitalist power list, and the maximum number of powers the vitalist may know at any one time in this fashion is listed on Table: The Vitalist.
If a vitalist learns a power through other means, such as the Expanded Knowledge feat or psychic chirurgery, this power is known in addition to his normal powers.
Maximum Power Level Known: A vitalist begins play with the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers. Vitalist Method: All vitalists must choose a particular method listed below that encompasses their focus in the skills they develop.
As they gain in level, their method determines the abilities they gain. Collective Su : A vitalist learns to use psionic power to connect willing minds through an internal network that strengthens their psychic bonds. As a standard action, a vitalist can join up to his class level in willing targets into his collective. The vitalist must have line of sight to each target, each target taBle: the Vitalist must have a Wisdom score of at least 1, and all targets must be within Medium range ft.
The vitalist is always considered a member of his own collective, and does not count against this limit. The vitalist can choose to remove a member as a free action on his turn, and any member can voluntarily leave the collective as a free action on their turn.
Any member whose Wisdom drops to zero or who moves out of range of the collective is automatically removed. If a member enters a null psionics field, the connection to the collective is suppressed until that member leaves the field.
A member who leaves the collective for any reason immediately loses any and all benefits they may have gained from being a member. A vitalist is aware of the status of his collective and can, roughly, sense the presence of each member, although beyond telling if such a creature is still a member, this has no mechanical benefit until higher levels see telepathy and health.
Psionics Expanded - Mind Over Body
The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Unfortunately, the resulting quality of these books is not as high. Reset Fields Log in. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. We are trying for a February release of Master the Battle. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. We mark clearly which print titles come from scanned image books so that you spionics make an informed purchase decision about the quality of what you will receive.
PSIONICS EXPANDED MIND OVER BODY PDF